Game Portfolio
Mobile games, prototypes and gameplay work built in Godot, Unreal Engine and Maya.
Paddle Ball
- Godot
- GDScript
- Android
- Mobile
This is a mobile game I have been building in Godot. Four paddles sit in a ring around the arena, and you drag anywhere on the screen to spin the whole ring at once. The ball comes at you in a color, and only bricks of that same color break, so everything else is a wall you have to work around. Every level is a picture drawn out of colored bricks instead of a random grid, and there are 99 of them so far. There are also five power ups you earn and spend: RAINBOW, MULTI, HEAVY, SLOW and STICKY. The game is free, with a banner ad during play and an optional ad you can watch for extra power ups. Progress is saved on the device. It is in a closed test on Google Play right now, so the source is not public yet. Click here to join the test.
This is a prototype game which has a working title of GrowOpSim. I would like to further develop this game, but I have not looked for a team or found the time to develop it. I wrote this entirely in Unreal Blueprints. The source files can be found here, along with the zipped game under "Releases" on the right. The main gameplay is growing and selling plants, while upgrading your stuff, like pots and seeds. When I started this project, there wasn't many realistic growing games, so I felt the need to fill that space. This still does get occcasional updates, but releases are much rarer.
Rigged and Animated Alien
This is a 3D model I was given to set up a skeleton and manually rig with HumanIK. I then skinned the skeleton, and animated the model for the final project of a class. This was done entirely in Maya. The are no source files, but the animations that I created are to the right.